A dimestop looks like you hit "pause" on a video. The stop is instantaneous.
Swing a weight so it gains momentum. Then stop the weight. The weight should go from full speed to stop, without gradual deceleration:
![[Dimestop - Instant stop.png]]
Dimestops are the same, except you're stopping your bodyweight.
The goal of training is to become:
- **Explosive** - The deceleration should be as sudden as possible
- **Efficient** - Minimize unnecessary muscle exertion
- This is needed to start/stop rapidly (e.g. for [[Strobing]])
- This also helps with [[Don't warp the underlying motion when applying textures]]
* **Precise** - The stop should land exactly on the desired destination
### Train to efficiently exert your muscles
Develop *explosiveness and efficiency first*. Precision will follow. To do so:
* Move a body part, with as much relaxation as possible. Relaxing minimizes "friction", so the part slides at a smooth, consistent speed
* Imagine the exact opposite motion[^1] (e.g. a reverse fly cancels out a chest fly), and do it suddenly
When doing the opposite motion, commit to exploding in one instant, and evaluate:
* Did you gradually decelerate? If so, use more force
* Did you rebound in the opposite direction? If so, use less force ![[Dimestop - Overshoot.png]]
Note: we are sensing our body momentum, in order to *proactively* brake with the right force. We are not *reactively* controlling our limb to land on a spot. [^2]
If you use the wrong force, allow the imperfection to play out - you can always correct it in the next repetition. This gives the cleanest feedback on how much force to use in the initial braking burst.
*Observe your muscle tension* as you stop ([[Learning is capped by how clearly execution error is observed]]). Try to achieve equally clean stops with less effort. Notice, and let go of excess tension:
![[Dimestop - fighting your own muscles.png]]
If your stops look like "hits", you're probably using excess tension ([[Stationary muscle contractions are opposing muscles cancelling each other out]]).
Training improves our baseline precision under low-effort.
### Clenching increases precision
Clenching the body makes stops cleaner (especially tightening your core), but there's a limit to how much you can clench:
![[Dimestop - Body control efficiency.png]]
Clenching is useful to play various [[Animation]] characters. E.g. I hold:
* 20~40% tension when doing a [[Robot Mannequin]] character
* 50~70% tension when doing a [[Robot]] character
* 80+% tension when vibrating
[^1]: [shortaflip's underrated dimestop video tutorial from 2010](https://www.youtube.com/watch?v=-0Assf7SmmE)
[^2]: In Control Theory, it'd be like "Feedforward control", as opposed to "Feedback control"